Typ Demo
Studiengang / Lehrstuhl / Firma
Chair of Computer Graphics and Visualization
Präsentator Hans Kraschewski
Projektbeteiligte Frederik Hoheisel, Jacob Schlachte, Bruno Lutz Bellmann
This project explores the automation of a complete game asset pipeline using generative AI technologies. By bringing together large language models, diffusion models, and text-to-speech and speech-to-text systems, the pipeline generates the core building blocks of a game — visual assets, audio, and dynamic content. The outcome is an interactive learning experience where players can engage in open conversations, ask questions, and explore topics through dialogue — all brought to life by AI-generated assets. ... Is it good though? (Like the project, this text was made with AI.)